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Syntax Reference

The following is a cheat sheet style reference for all operators in DSLCAD. Please refer to the examples folder for even more reference on how to build parts.

Cheat Sheet

Syntax

  • var name = value; create a variable called name that stores value
  • value; draw the value, each script can only draw one thing
  • b(name=a) pass a into the name parameter of function b
  • a ->name b() pipe a into the name parameter of function b
  • ./file(name=a) run a file as if it were a function
  • model.data access data of a model
  • list[5] get the fifth item of a list
  • if a: something() else: something_else(); test a and follow one branch depending on the value

Lists

  • [1,2,3] make a list with three numbers
  • map MY_LIST as NAME: OPERATION loop over every entry in MY_LIST
  • reduce MY_LIST as NAME1,NAME2: OPERATION combine every item in MY_LIST
  • reduce MY_LIST from BASE as NAME1,NAME2: OPERATION combine every item in MY_LIST starting from BASE

Operators

  • a + b addition
  • a - b subtraction
  • a * b multiplication
  • a / b division
  • a % b modulo
  • a ^ b power

Logic

  • a < b less than
  • a <= b less than or equal
  • a == b equal
  • a != b not equal
  • a > b greater than
  • a >= b greater than or equal
  • a and b logical and
  • a or b logical or
  • not a logical not

Properties

  • point.{x,y,z} properties of points
  • 2d_value.{center} properties of 2D objects
  • 3d_value.{center} properties of 3D objects

Math

  • pi() constant pi
  • rad_to_deg(radians=number) convert radians to degrees
  • deg_to_rad(degrees=number) convert degrees to radians
  • sin(degrees=number) sin operation
  • sin(radians=number) sin operation
  • cos(degrees=number) cos operation
  • cos(radians=number) cos operation
  • tan(degrees=number) tan operation
  • tan(radians=number) tan operation
  • round(number=number) round to the nearest whole number
  • ceil(number=number) round up to a whole number
  • floor(number=number) round down to a whole number
  • sqrt(number=number) square root of a number

2D

  • point(x=[number], y=[number], z=[number]) create a new 2D point
  • line(start=point, end=point) create a line between two points
  • square(x=[number], y=[number]) create a square
  • circle(radius=[number]) create a circle
  • arc(start=point, center=point, end=point) create an arcing line between three points
  • union(left=edge, right=edge) combine two edges
  • face(parts=list) make a closed face from a list of points, lines and arcs
  • translate(shape=edge, x=[number], y=[number], z=[number]) move an edge
  • rotate(shape=edge, angle=[number]) rotate an edge
  • rotate(shape=edge, x=[number], y=[number], z=[number]) rotate an edge
  • scale(shape=edge, scale=number) scale an edge
  • center(shape=edge, x=[bool], y=[bool], z=[bool]) center an edge
  • offset(shape=edge, distance=number) offset an edge

3D

  • extrude(shape=edge, x=[number], y=[number], z=[number]) extrude a face into a 3D shape
  • revolve(shape=edge, x=[number], y=[number], z=[number]) extrude a face into a 3D shape around an axis
  • cube(x=[number], y=[number], z=[number]) create a cube
  • sphere(radius=[number]) create a sphere
  • cylinder(radius=[number], height=[number]) create a cylinder
  • union(left=shape, right=shape) combine two shapes
  • chamfer(shape=shape, radius=number) chamfer edges
  • fillet(shape=shape, radius=number) fillet edges
  • difference(left=shape, right=shape) cut one shape out of another
  • intersect(left=shape, right=shape) intersection between two shapes
  • translate(shape=shape, x=[number], y=[number], z=[number]) move a shape
  • rotate(shape=shape, x=[number], y=[number], z=[number]) rotate a shape
  • scale(shape=shape, scale=number) scale a shape
  • center(shape=shape, x=[bool], y=[bool], z=[bool]) center a shape
  • slice(left=shape, right=edge) cut a slice out of a shape
  • slice(left=shape, right=shape) cut a slice out of a shape

Lists

  • length(list=list) get the length of a list
  • range(start=[number], end=number) create a list of numbers from a range

Text

  • string(item=*) convert to text
  • format(message=text, ...) format text using {my_arg} style formatting
  • formatln(message=text, ...) format text with newline